GetGlobalUsageFromActiveScene(BuildTarget)
Gets information about the lighting and render settings in the active scene.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor.CoreModule
public static BuildUsageTagGlobal GetGlobalUsageFromActiveScene(BuildTarget target)
Parameters
The target platform.
Returns
Type | Description |
|---|---|
| BuildUsageTagGlobal | An object containing the lighting and fog settings for the active scene on the specified platform. |
Remarks
For internal use only. See note on ContentBuildInterface.