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Unity Engine


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Unity Engine


ObjectIdentifier

Struct that identifies a specific object project wide.
Read time 1 minuteLast updated 3 days ago

Definition

public struct ObjectIdentifier : IEquatable<ObjectIdentifier>, IComparable<ObjectIdentifier>

Remarks

Note: this struct and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Package Manager window.

Properties

Property

Description

filePathThe file path on disk that contains this object. (Only used for objects not known by the AssetDatabase).
fileTypeType of file that contains this object.
guidThe specific asset that contains this object.
localIdentifierInFileThe index of the object inside a serialized file.

Methods

Method

Description

CompareToImplements the IComparable interface.
EqualsReturns true if the objects are equal.
GetHashCodeGets the hash code for the ObjectIdentifier.
ToStringReturns a nicely formatted string for this ObjectIdentifier.

Static Methods

Method

Description

ToEntityIdTries to return the EntityId that represents this ObjectIdentifier.
ToObjectTries to find, load, and return the Object that represents this ObjectIdentifier.
TryGetObjectIdentifierTries to convert a persistent Object into an ObjectIdentifier.

Operators

Operator

Description

operator ==Returns true if the ObjectIdentifiers are the same.
operator !=Returns true if the ObjectIdentifiers are different.