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Unity Engine


GetVersion()

Returns the version of the asset postprocessor.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public virtual uint GetVersion()

Returns

Type

Description

uint

Remarks

As the script is recompiled, if a version change is detected, the assets associated with this asset postprocessor will be reimported.
Important: If you change the code of an AssetPostprocessor, you should default to incrementing its version number using GetVersion. For example, when there is a change to the output the AssetPostprocessor produces or the input dependencies it declares. For more information, refer to Importer Consistency.
Note: The version is only used to trigger reimport for callbacks that automatically register a dependency, such as OnPreprocessTexture or OnPreprocessModel. If your subclass only implements OnPreprocessAsset, changing the version does not trigger a reimport. Refer to OnPreprocessAsset for details on how to register dependencies explicitly.

Examples

using UnityEngine;using UnityEditor;public class Example : AssetPostprocessor{ // Increment the version number, when the AssetPostprocessors code/behavior is changed static readonly uint k_Version = 0; public override uint GetVersion() { return k_Version; }}