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Unity Engine


AddRange<T>(ref T[], T[])

Appends items to the end of array.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

AddRange<T>(`<>[], `<>[])

public static void AddRange<T>(ref T[] array, T[] items)

Parameters

array


items