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Unity Engine


FlipVerticesInBounds(IList<Vector2>, Rect)

Flip the vertices (in-place) inside their axis-aligned bounding-box.
Read time 1 minuteLast updated 12 days ago

Definition

public static void FlipVerticesInBounds(IList<Vector2> vertices, Rect bounds)

Parameters

The vertices to realign

bounds

The bounds into which the vertices will be realigned