FlipVerticesInBounds(IList<Vector2>, Rect)
Flip the vertices (in-place) inside their axis-aligned bounding-box.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
public static void FlipVerticesInBounds(IList<Vector2> vertices, Rect bounds)
Parameters
The vertices to realign
The bounds into which the vertices will be realigned