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Unity Engine


GenerateAtlas(IEnumerable<Geometry>, uint, bool, bool, bool)

Generates a Texture2D atlas containing the textures and gradients for the vector geometry.
Read time 1 minuteLast updated 10 days ago

Definition

public static VectorUtils.TextureAtlas GenerateAtlas(IEnumerable<VectorUtils.Geometry> geoms, uint rasterSize, bool generatePOTTexture = true, bool encodeSettings = true, bool linear = true)

Parameters

The list of Geometry objects, probably created with TessellateNodeHierarchy

rasterSize

Maximum size of the generated texture

generatePOTTexture

Resize the texture to the next power-of-two

encodeSettings

Encode the gradient settings inside the texture

linear

If true, the texture will be created in linear colorspace

Returns

Type

Description

TextureAtlasThe generated texture atlas