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Unity Engine


ApproximateSceneNodeBounds(SceneNode)

Computes a rough approximation of the node hierarchy bounds.
Read time 1 minuteLast updated 12 days ago

Definition

public static Rect ApproximateSceneNodeBounds(SceneNode root)

Parameters

The root node of the hierarchy to computes the bounds from

Returns

Type

Description

RectAn approximation of the root hierarchy axis-aligned bounding-box

Remarks

This will use the control point positions as a rough estimate of the bounds for the paths and shapes.