GetBatchProxyUserHandle(ReadOnlySpan<ProxyHandle>, Allocator)
Get a batch of proxy user handles. If any proxy handle in the batch is invalid, no results are returned and an empty array is produced.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsHandle> GetBatchProxyUserHandle(ReadOnlySpan<PhysicsSpace.ProxyHandle> proxyHandles, Allocator allocator = Allocator.Temp)
Parameters
The proxies to get.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsHandle> | The proxy user handles, one per proxy in the same order. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |