CastRay(CastRayInput, PhysicsMask, Allocator)
Find proxies that intersect the specified ray. The results indicate that the proxy AABB intersect the specified cast ray, in no specific order.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsSpace.ProxyResult> CastRay(PhysicsQuery.CastRayInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)
Parameters
The configuration of the ray to cast.
The categories to query for.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<ProxyResult> | The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |