PhysicsEvents.TriggerEndEvent
An event produced when a pair of Shapes, one of which was a trigger, stopped touching. An end event will be produced anything that destroys contacts happens, prior to the last world simulation step, which include things like setting the body transform, destroying a body or shape or changing a contact filter etc. The shapes provided may have been destroyed so they should always be validated with _isValid. See _triggerEndEvents.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Struct
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
- Implements: IEquatable<TriggerEndEvent>
public readonly struct PhysicsEvents.TriggerEndEvent : IEquatable<PhysicsEvents.TriggerEndEvent>
Properties
Property | Description |
|---|---|
| lastGroup | Whether this is the last trigger event between the two groups the shapes belong to. Always true when either shape has no group or the world has event grouping disallowed. This is only reliable when each group's shapes all belong to one body. |
| triggerShape | The trigger shape involved in the event. |
| visitorShape | The shape that stopped touching the trigger shape. |