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Unity Engine


PhysicsEvents.ContactBeginEvent

An event produced by a pair of Shapes, neither of which are a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.contactBeginEvents.
Read time 1 minuteLast updated 3 days ago

Definition

public readonly struct PhysicsEvents.ContactBeginEvent : IEquatable<PhysicsEvents.ContactBeginEvent>

Properties

Property

Description

contactIdThe unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity with PhysicsShape.ContactId.isValid.
firstGroupWhether this is the first contact event between the two groups the shapes belong to. Always true when either shape has no group or the world has event grouping disallowed. This is only reliable when each group's shapes all belong to one body.
shapeAOne of the shapes involved in the event.
shapeBThe other shape involved in the event.