WriteUIntNetworkByteOrder(uint)
Writes a 4-byte unsigned integer from the current stream using Big-endian byte order and advances the current position of the stream by four bytes. If the stream is in little-endian order, the byte order will be swapped.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Collections
- Assembly: UnityEngine.ManagedKernelModule
public bool WriteUIntNetworkByteOrder(uint value)
Parameters
The 4-byte unsigned integer to write.
Returns
Type | Description |
|---|---|
| bool | Whether the write was successful |