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Unity Engine


WritePackedFloatDelta(float, float, in StreamCompressionModel)

Writes a 4-byte floating point value to the data stream. If the data did not change a zero bit is prepended, otherwise a 1 bit is prepended. When reading back the data, the first bit is then checked for whether the data was changed or not.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

WritePackedFloatDelta(float, float, StreamCompressionModel)

public bool WritePackedFloatDelta(float value, float baseline, in StreamCompressionModel model)

Parameters

value

The current 4-byte floating point value.

baseline

The previous 4-byte floating value, used to compute the diff.

Not currently used.

Returns

Type

Description

boolWhether the write was successful