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Unity Engine


WriteIntNetworkByteOrder(int)

Writes a 4-byte signed integer from the current stream using Big-endian byte order and advances the current position of the stream by four bytes. If the current machine is in little-endian order, the byte order will be swapped.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public bool WriteIntNetworkByteOrder(int value)

Parameters

value

The 4-byte signed integer to write.

Returns

Type

Description

boolWhether the write was successful