Add GameObjects to reflections
Set GameObjects to contribute to Baked and Realtime Reflection Probes, and update Reflection Probes when GameObjects move.
Read time 2 minutesLast updated 18 days ago
Add GameObjects to baked Reflection Probes
The reflections captured by baked probes can only include scene objects marked as Reflection Probe Static (using the Static menu at the top left of the inspector panel for all objects). You can further refine the objects that get included in the reflection cubemap using the and Clipping Planes properties, which work the same way as for a Camera (the probe is essentially like a camera that is rotated to view each of the six cubemap faces).
Culling Mask
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Add GameObjects to realtime Reflection Probes
You don't need to mark objects as Reflection Probe Static to capture their reflections (as you would with a baked probe). However, you can selectively exclude objects from the reflection cubemap using the Culling Mask and Clipping Planes properties, which work the same way as for a Camera (the probe is essentially like a camera that is rotated to view each of the six cubemap faces).
Update Reflection Probes
To update probes, do one of the following:
- In a probe's window, select Bake.Inspector
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- In the Lighting window, select Generate Lighting. This updates all probes.
The bake process will take place asynchronously while you continue to work in the editor. If you move any static objects, change their materials or otherwise alter their visual appearance during the baking process, you must rebake to see the updated results.