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Unity Engine


Reflections

Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.
Read time 1 minuteLast updated 12 days ago

Techniques and resources for using Reflection Probes to capture and display reflections on GameObjects.

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Description

Reflection ProbesUnderstand how Unity bakes a spherical view of a scene into a Reflection Probe, then uses it to quickly calculate reflections on GameObjects.
Types of Reflection ProbeCompare the differences between Baked, Custom, and Realtime Reflection Probes.
Place a Reflection ProbeAdd, position and resize a Reflection Probe in a scene.
Add GameObjects to reflectionsSet GameObjects to contribute to Baked and Realtime Reflection Probes, and update Reflection Probes when GameObjects move.
Set GameObjects to use Reflection ProbesSet GameObjects to sample the cubemap texture stored in a Reflection Probe.
Enable reflections of reflectionsEnable interreflections, for example for two mirrors placed close together and facing each other.
Optimize reflectionsSpeed up baking time and rendering time for Reflection Probes.
Troubleshooting reflectionsSolve common issues with reflections, for example incorrect reflection size in indoor scenes.
Reflection Probe Inspector window referenceExplore the properties and settings in the Render Probe Inspector window to customize Reflection Probes.

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