Lighting in URP
Resources and approaches for lighting in the Universal Render Pipeline (URP).
Read time 1 minuteLast updated 13 days ago
Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.
Page | Description |
|---|---|
| Lighting in URP | Understand the lighting settings and properties that are specific to URP. |
| Light limits in URP | Understand the number of lights URP can render per-object and per-camera, and how to render more lights. |
| View and control a light from its perspective | Use the Light Placement Tool to view a scene from a light source's perspective. |
| Improve the visual fidelity of lightmaps | Use bicubic sampling to improve the visual fidelity of lightmaps. |
| Shadows | Resources for configuring and troubleshooting shadows in URP. |
| Reflections | Configure the URP-specific behavior of Reflection Probes. |
| Adaptive Probe Volumes (APV) | Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting. |
| Rendering Layers | Resources for configuring certain Lights or Decals to affect only specific GameObjects. |
| Universal Additional Light Data component in URP | Understand how the Universal Additional Light Data component allows URP to extend and override the functionality of Light components. |
| Troubleshooting lights flickering or disappearing | Troubleshoot issues causing lights to flicker or disappear in the scene when using the forward rendering path. |
| Custom lighting in URP | Implement custom lighting models to have more control over the visual style and achieve better performance. |
| Light component Inspector window reference | Explore the properties and settings in the Light component Inspector window to customize settings specific to URP. |