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Direct and indirect lighting

Resources on choosing whether Unity calculates global illumination in real time, or stores baked lighting in a build.
Read time 1 minuteLast updated 22 days ago

Resources on choosing whether Unity calculates global illumination in real time, or stores baked lighting in a build.

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Description

Lighting dataResources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes.
Precalculating surface lighting with lightmapsResources for improving performance by setting up Unity to do complicated lighting calculations ahead of time.
Precalculating indirect light with Light ProbesResources and techniques for using Light Probes to store the light at specific points in a scene.
Save and load lighting settings with Lightmap Parameters AssetsCreate and assign lighting settings to scenes or GameObjects, for example to swap between indoor and outdoor lighting.
Troubleshooting direct, indirect, and environment noiseTroubleshoot direct, indirect, and environment noise issues.

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