Adaptive Probe Volume Inspector reference
Reference for the Adaptive Probe Volume Inspector window.
Read time 1 minuteLast updated 19 days ago
Select an Adaptive Probe Volume and open the Inspector to view its properties.
Mode
Option | Description |
|---|---|
| Mode | Sets the size of the Adaptive Probe Volume. The options are:
|
| Size | Set the size of this Adaptive Probe Volume. This setting only appears when you set Mode to Local. |
Subdivision Override
Property | Description |
|---|---|
| Override Probe Spacing | Override the Probe Spacing set in the Baking Set for this Adaptive Probe Volume. This cannot exceed the Min Probe Spacing and Max Probe Spacing values in the Adaptive Probe Volumes panel in the Lighting window. |
Geometry Settings
Property | Description |
|---|---|
| Override Renderer Filters | Enable filtering by Layer which GameObjects URP considers when it generates probe positions. Use this to exclude certain GameObjects from contributing to Adaptive Probe Volume lighting. |
| Layer Mask | Filter by Layer which GameObjects URP considers when it generates probe positions. |
| Min Renderer Size | The smallest Renderer size URP considers when it generates probe positions. |
| Fill Empty Spaces | Enable URP filling the empty space between and around Renderers with bricks. Bricks in empty spaces always use the Max Probe Spacing value. |