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Unity Engine


Introduction to cameras in URP

Understand how to use and configure cameras in URP.
Read time 1 minuteLast updated 22 days ago

URP cameras use the following:
  • The Universal Additional Camera Data component, which extends the Camera component's functionality and allows URP to store additional camera-related data.
  • The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
  • The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
  • The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your scene.
  • The Camera component, which exposes URP-specific properties in the Inspector.
For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to Cameras.

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