Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Cameras in URP

Resources for using cameras in the Universal Render Pipeline (URP).
Read time 1 minuteLast updated 14 days ago

Resources for using cameras in the Universal Render Pipeline (URP).

Page

Description

Introduction to cameras in URPUnderstand how to use and configure cameras in URP.
Camera render typesResources and techniques for the Base and Overlay camera types in URP.
Multiple camerasSet up and use more than one camera in a scene to use in a camera stack, a split screen effect, or post-processing.
Camera render orderUnderstand the order in which URP clears camera buffers and performs culling and rendering operations.
Motion vectorsResources for outputting and reading a texture with data about object motion in the camera view.
Upscaling resolution in URP with Spatial-Temporal Post-processingResources about using Spatial-Temporal Post-Processing (STP) to upscale resolution.
Access camera data with the Universal Additional Camera Data component in URPUse the Universal Additional Camera Data component to customise a camera's behavior.
Camera Inspector windows reference for URPExplore the properties in the Camera and Physical Camera component windows to customize cameras.

Additional properties