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Unity Engine


SetActivePseudoState(bool)

Sets whether or not this element is displayed as being active.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetActivePseudoState(bool value)

Parameters

value

Remarks

If set to true, this element will match the
:active
pseudo-class.
Some elements, like the Button, use this method internally to reflect changes to their internal state. Calling this method on those elements may have no effect or only result in a temporary change in their displayed styles.