MouseMoveEvent
This event is sent when the mouse moves.
Read time 3 minutesLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
- Inherits from: MouseEventBase<MouseMoveEvent>
- Implements: IDisposable, IMouseEvent
public class MouseMoveEvent : MouseEventBase<MouseMoveEvent>, IDisposable, IMouseEvent
Remarks
The mouse move event is sent to the visual element under the current mouse position whenever the mouse position has changed. A MouseMoveEvent uses the default mouse event propagation path: it trickles down, bubbles up and can be cancelled. Disabled elements receive this event by default.
Constructors
Constructor | Description |
|---|---|
| MouseMoveEvent() | Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances. |
Methods
Method | Description |
|---|---|
| Init | Resets the event members to their initial values. |
Static Methods
Method | Description |
|---|---|
| GetPooled | Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use |