| autoCreatePanelComponents | When enabled, automatically creates child GameObjects with raycaster and event handler components attached to uGUI's EventSystem. |
| defaultEventCameraIsMainCamera | This option is enabled by default, automatically selecting the Main Camera (if available) as the Event Camera to transform screen positions into world-space rays. |
| eventCameras | The list of Event Cameras used to transform screen positions into world-space rays. |
| interactionLayers | The Physics layers considered when casting world-space rays to determine the target of pointer events. Any UIDocument with one or more Collider on the Interaction Layers, or with GameObject children with colliders on the Interaction Layers, sends pointer events corresponding to the input rays to its panel. Other Colliders on those layers block panel events. |
| maxInteractionDistance | The maximal distance considered when casting world-space rays to determine the target of pointer events. |
| panelInputRedirection | Selected option for whether or not panel input should be redirected from uGUI's EventSystem. |
| processWorldSpaceInput | This option is enabled by default, allowing panels that use the World Space rendering mode to receive events. When disabled, only Screen Space Overlay panels receive events. |