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Unity Engine


GetComponentInParent

The non-generic version of this method.
Read time 6 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetComponentInParent(Type, bool)

The non-generic version of this method.
public Component GetComponentInParent(Type t, bool includeInactive)

Parameters

The type of component to search for.

includeInactive

Whether to include inactive GameObjects in the search.

Returns

Type

Description

ComponentA Component of the matching
type
, otherwise
null
if no Component is found.

Remarks

This version of GetComponentInParent is not as efficient as the Generic version (above), so you should only use it if necessary.

Examples

using UnityEngine;public class GetComponentInParentExample : MonoBehaviour{ void Start() { HingeJoint hinge = GetComponentInParent(typeof(HingeJoint)) as HingeJoint; if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent(typeof(HingeJoint), true) as HingeJoint; if (hinge != null) hinge.useSpring = false; } }}

GetComponentInParent(Type)

The non-generic version of this method.
public Component GetComponentInParent(Type t)

Parameters

The type of component to search for.

Returns

Type

Description

ComponentA Component of the matching
type
, otherwise
null
if no Component is found.

Remarks

This version of GetComponentInParent is not as efficient as the Generic version (above), so you should only use it if necessary.

Examples

using UnityEngine;public class GetComponentInParentExample : MonoBehaviour{ void Start() { HingeJoint hinge = GetComponentInParent(typeof(HingeJoint)) as HingeJoint; if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent(typeof(HingeJoint), true) as HingeJoint; if (hinge != null) hinge.useSpring = false; } }}

GetComponentInParent<T>(bool)

Gets a reference to a component of type
T
on the same GameObject as the component specified, or any parent of the GameObject.
public T GetComponentInParent<T>(bool includeInactive)

Parameters

includeInactive

Whether to include inactive parent GameObjects in the search.

Returns

Type

Description

TA Component of the matching type
T
, otherwise
null
if no Component is found.

Remarks

The typical usage for this method is to call it from a MonoBehaviour script (which itself is a type of component), to find references to other Components or MonoBehaviours attached to the same GameObject as that script, or its parent GameObjects. In this case you can call the method with no preceding object specified. For example:
myResults = GetComponentInParent<ComponentType>()
You can also call this method on a reference to different component, which might be attached to a different GameObject. In this case, the GameObject to which that component is attached, and its parents, are searched. For example:
myResults = otherComponent.GetComponentInParent<ComponentType>()
This method checks the GameObject on which it is called first, then recurses upwards through each parent GameObject, until it finds a matching Component of the type
T
specified.
Only active GameObjects are included in the search, unless you call the method with the
includeInactive
parameter set to
true
, in which case inactive GameObjects are also included. This applies to the GameObject on which the method is called.
Note: GetComponentInParent returns only the first matching component found, and the order that the components are checked on any individual GameObject is not defined. Therefore, if there are more than one of the specified type that could match on any individual GameObject, and you need to find a specific one, you should use Component.GetComponentsInParent and check the list of components returned to identify the one you want.
To find components attached to other GameObjects, you need a reference to that other GameObject (or any component attached to that GameObject). You can then call
GetComponentInParent
on that reference.
See the Component and GameObject class reference pages for the other variations of the
GetComponent
family of methods.
The following example gets a reference to a hinge joint component on the same GameObject as the script, or any of its parents, and if found, sets a property on that hinge joint component.
using UnityEngine;public class GetComponentInParentExample : MonoBehaviour{ void Start() { HingeJoint hinge = GetComponentInParent<HingeJoint>(); if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent<HingeJoint>(true); if (hinge != null) { hinge.useSpring = false; } } }}
Note: If the type you request is a derivative of MonoBehaviour and the associated script can't be loaded then this function will return
null
for that component.

GetComponentInParent<T>()

Gets a reference to a component of type
T
on the same GameObject as the component specified, or any parent of the GameObject.
public T GetComponentInParent<T>()

Returns

Type

Description

TA Component of the matching type
T
, otherwise
null
if no Component is found.

Remarks

The typical usage for this method is to call it from a MonoBehaviour script (which itself is a type of component), to find references to other Components or MonoBehaviours attached to the same GameObject as that script, or its parent GameObjects. In this case you can call the method with no preceding object specified. For example:
myResults = GetComponentInParent<ComponentType>()
You can also call this method on a reference to different component, which might be attached to a different GameObject. In this case, the GameObject to which that component is attached, and its parents, are searched. For example:
myResults = otherComponent.GetComponentInParent<ComponentType>()
This method checks the GameObject on which it is called first, then recurses upwards through each parent GameObject, until it finds a matching Component of the type
T
specified.
Only active GameObjects are included in the search, unless you call the method with the
includeInactive
parameter set to
true
, in which case inactive GameObjects are also included. This applies to the GameObject on which the method is called.
Note: GetComponentInParent returns only the first matching component found, and the order that the components are checked on any individual GameObject is not defined. Therefore, if there are more than one of the specified type that could match on any individual GameObject, and you need to find a specific one, you should use Component.GetComponentsInParent and check the list of components returned to identify the one you want.
To find components attached to other GameObjects, you need a reference to that other GameObject (or any component attached to that GameObject). You can then call
GetComponentInParent
on that reference.
See the Component and GameObject class reference pages for the other variations of the
GetComponent
family of methods.
The following example gets a reference to a hinge joint component on the same GameObject as the script, or any of its parents, and if found, sets a property on that hinge joint component.
using UnityEngine;public class GetComponentInParentExample : MonoBehaviour{ void Start() { HingeJoint hinge = GetComponentInParent<HingeJoint>(); if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent<HingeJoint>(true); if (hinge != null) { hinge.useSpring = false; } } }}
Note: If the type you request is a derivative of MonoBehaviour and the associated script can't be loaded then this function will return
null
for that component.