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Unity Engine


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Unity Engine


LightProbes

Stores light probe data for all currently loaded Scenes.
Read time 5 minutesLast updated 5 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
  • Inherits from: Object
public sealed class LightProbes : Object

Remarks

The data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.
You can modify the probe positions and coefficients, and update the tetrahedral tessellation at runtime. You can also swap the entire
LightProbes
object for a different pre-baked one using LightmapSettings.lightProbes.
To retrieve the
LightProbes
objects for a specific scene, use LightProbes.GetInstantiatedLightProbesForScene or LightProbes.GetSharedLightProbesForScene.

Properties

Property

Description

bakedProbesCoefficients of baked light probes.
cellCountThe number of cells space is divided into (Read Only).
cellCountSelfThe number of cells space is divided into for this
LightProbes
object (Read Only).
countThe number of light probes (Read Only).
countSelfThe number of light probes stored in this
LightProbes
object (Read Only).
positionsPositions of the baked light probes (Read Only).

Methods

Method

Description

GetPositionsSelfGets the positions of the baked light probes stored in this
LightProbes
object.
SetPositionsSelfSets the positions of the baked light probes stored in this
LightProbes
object.

Static Methods

Method

Description

CalculateInterpolatedLightAndOcclusionProbesCalculate light probes and occlusion probes at the given world space positions.
GetInstantiatedLightProbesForSceneGets an instantiated clone of the
LightProbes
object for a specific scene.
GetInterpolatedProbeReturns an interpolated probe for the given position for both real-time and baked light probes combined.
GetSharedLightProbesForSceneGets the shared
LightProbes
object for a specific scene.
TetrahedralizeSynchronously tetrahedralize the currently loaded LightProbe positions.
TetrahedralizeAsyncAsynchronously tetrahedralize all currently loaded LightProbe positions.

Static Events

Member

Description

lightProbesUpdatedUnity raises this event to indicate that the light probe structure (tetrahedralization) or values (spherical harmonics coefficients) have changed.
needsRetetrahedralizationAn event which is called when the number of currently loaded light probes changes due to additive scene loading or unloading.
tetrahedralizationCompletedEvent which is called after LightProbes.Tetrahedralize or LightProbes.TetrahedralizeAsync has finished computing a tetrahedralization.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.