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Unity Engine


wrapModeW

Options for sampling a texture if the W coordinate is outside the [0, 1] range.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TextureWrapMode wrapModeW { get; set; }

Remarks

The W texture coordinate represents the depth axis. This property is only relevant for Texture3D) objects.