streamingMipmapUploadCount
How many times has a Texture been uploaded due to Texture mipmap streaming.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static ulong streamingMipmapUploadCount { get; }
Remarks
Each time the streaming system decides that a different mipmap level should be loaded for a Texture, a new read and upload is scheduled. This counts how many uploads has happened since the game started running.