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Unity Engine


graphicsTexture

GraphicsTexture that represents the texture resource uploaded to the graphics device.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public GraphicsTexture graphicsTexture { get; }

Remarks

The current GraphicsTexture object corresponding to the texture.
For RenderTextures, this returns the
GraphicsTexture
object that represents the color buffer. If the
RenderTexture
is depth-only and has a GraphicsFormat of
None
, it returns the
GraphicsTexture
object representing the depth buffer.
Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, the underlying GraphicsTexture object changes. Instead of caching the value, retrieve the new GraphicsTexture by calling
Texture.graphicsTexture
again.