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Unity Engine


TextureWrapMode

Wrap mode for textures.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum TextureWrapMode

Remarks

Corresponds to the settings in a texture inspector. Wrap mode determines how texture is sampled when texture coordinates are outside of the typical 0..1 range. For example, TextureWrapMode.Repeat makes the texture tile, whereas TextureWrapMode.Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.
Additional Resources: Texture.wrapMode, texture assets.

Fields

Value

Description

ClampClamps the texture to the last pixel at the edge.
MirrorTiles the texture, creating a repeating pattern by mirroring it at every integer boundary.
MirrorOnceMirrors the texture once, then clamps to edge pixels.
RepeatTiles the texture, creating a repeating pattern.