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D3D12GraphicsDeviceType

Graphics device underlying backend API type.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum D3D12GraphicsDeviceType

Remarks

Identifies whether the graphics device used to run D3D12 is discrete or integrated. If the type of graphics device is not relevant to the operation or usage, you can use the GfxDeviceTypeDontCare value.

Fields

Value

Description

DiscreteThe graphics device is discrete. In other words, the device is a separate component from the CPU and has its own dedicated video memory.
DoNotCareThe graphics device type is irrelevant to the usage.
IntegratedThe graphics device is integrated. In other words, the device is built into the CPU and shares system memory with it.