supportsIndirectDispatchRays
Returns true if the graphics system supports indirect ray tracing dispatch. (Read Only)
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool supportsIndirectDispatchRays { get; }
Remarks
This feature enables scenarios where shaders generate ray tracing data (for example ray buffers) and call arguments for the method directly into a GPU buffer allowing a GPU-driven execution flow.
DispatchRaysIn DirectX 12, this feature is part of DirectX Raytracing (DXR) Tier 1.1.
Additional Resources: RayTracingShader.DispatchIndirect, CommandBuffer.DispatchRays, SystemInfo.supportsRayTracingShaders.