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Unity Engine


supportsIndirectDispatchRays

Returns true if the graphics system supports indirect ray tracing dispatch. (Read Only)
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool supportsIndirectDispatchRays { get; }

Remarks

This feature enables scenarios where shaders generate ray tracing data (for example ray buffers) and call arguments for the
DispatchRays
method directly into a GPU buffer allowing a GPU-driven execution flow.
In DirectX 12, this feature is part of DirectX Raytracing (DXR) Tier 1.1.