maxComputeWorkGroupSizeZ
The maximum number of work groups that a compute shader can use in Z dimension (Read Only).
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static int maxComputeWorkGroupSizeZ { get; }
Remarks
This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use.
Additional Resources:SystemInfo.maxComputeWorkGroupSize