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Unity Engine

Unity Engine

maxComputeWorkGroupSizeZ

The maximum number of work groups that a compute shader can use in Z dimension (Read Only).
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static int maxComputeWorkGroupSizeZ { get; }

Remarks

This is the largest number of work groups (in Z dimension) that a compute shader on the current device can use.