DrawSplitOnly
Include only objects that are inside the split (foveal) planes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
DrawSplitOnly = 2
Remarks
Use this value on the inner pass of an XR QuadView draw call to draw objects that are visible in the foveal view.
Additional Resources: DrawingSettings.splitMask, CullingSplitMask.DrawCullingOnly.