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Unity Engine


ColorWriteMask

Specifies which color components will get written into the target framebuffer.
Read time 1 minuteLast updated 5 days ago

Definition

[Flags]public enum ColorWriteMask

Fields

Value

Description

AllWrite all components (R, G, B and Alpha).
AlphaWrite alpha component.
BlueWrite blue component.
GreenWrite green component.
RedWrite red component.