DrawAll
Include all visible objects regardless of split region.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
DrawAll = DrawCullingOnly | DrawSplitOnly
Remarks
This is the default value. When ScriptableCullingParameters.splitPlaneCount is zero, all draw calls behave as if this flag is set.
Additional Resources: DrawingSettings.splitMask.