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Unity Engine


DrawCullingOnly

Include only objects that are inside the culling (wide) frustum but outside the split (foveal) planes.
Read time 1 minuteLast updated 12 days ago

Definition

DrawCullingOnly = 1

Remarks

Use this value on the outer pass of an XR QuadView draw call to draw objects that are visible in the wide view but not in the foveal view.