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Unity Engine


Pow(float, float)

Returns the result of raising f to the power p.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float Pow(float f, float p)

Parameters

Base of the exponentiation operation.

Exponent of the exponentiation operation.

Returns

Type

Description

floatResult of the exponentiation operation.

Remarks

The behaviour of exponentiation varies greatly depending on the sign and range of the exponent
p
:
  • For real numbers in the range [1, ∞], the result of exponentiation is equal to the result of multiplying
    f
    by itself
    p
    times.
  • For fractional numbers in the range (0, 1), the result of exponentiation is equal to the result of computing the n-th root of
    f
    , with n being 1/
    p
    .
  • For the value 0, you will get the value 1.
  • For real numbears in the range [-∞, 0), the result of exponentiation is equal to the result of diving 1 by the result of raising
    f
    to the absolute (non-signed) value of
    p
    .
Additional Resources: Mathf.Log.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void Start() { // Prints Infinity Debug.Log(Mathf.Pow(2, Mathf.Infinity)); // Prints 256 Debug.Log(Mathf.Pow(2, 8)); // Prints 2 Debug.Log(Mathf.Pow(2, 1)); // Prints 1.414214 Debug.Log(Mathf.Pow(2, 0.5f)); // Prints 1 Debug.Log(Mathf.Pow(2, 0)); // Prints 0.7071068 Debug.Log(Mathf.Pow(2, -0.5f)); // Prints 0.5 Debug.Log(Mathf.Pow(2, -1)); // Prints 0.00390625 Debug.Log(Mathf.Pow(2, -8)); // Prints 0 Debug.Log(Mathf.Pow(2, -Mathf.Infinity)); }}