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Unity Engine


CapsulecastCommand

Use this struct to set up a capsule cast command that is performed asynchronously during a job.
Read time 2 minutesLast updated 4 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public struct CapsulecastCommand

Remarks

When you use this struct to schedule a batch of capsule casts, the capsule casts are performed asynchronously and in parallel. The results of each capsule cast is written to the results buffer. Since the results are written asynchronously, you cannot access the results buffer until the job is completed.
The results for a command at index N in the command buffer are stored at index N * maxHits in the results buffer.
Capsulecast command also allows you to control whether or not Trigger colliders and back-face triangles generate a hit. Use QueryParameters to control hit flags.
Note: Only BatchQuery.ExecuteCapsulecastJob is logged into the profiler. Query count information is not logged.
Additional Resources: Capsulecast.

Examples

using Unity.Collections;using Unity.Jobs;using UnityEngine;public class CapsulecastExample : MonoBehaviour{ void Start() { // Perform a single capsule cast using CapsulecastCommand and wait for it to complete // Set up the command and result buffers var results = new NativeArray<RaycastHit>(2, Allocator.TempJob); var commands = new NativeArray<CapsulecastCommand>(1, Allocator.TempJob); // Set the data of the first command Vector3 point1 = Vector3.up * -0.5f; Vector3 point2 = Vector3.up * 0.5f; Vector3 direction = Vector3.forward; float radius = 0.5f; commands[0] = new CapsulecastCommand(point1, point2, radius, direction, QueryParameters.Default); // Schedule the batch of capsulecasts var handle = CapsulecastCommand.ScheduleBatch(commands, results, 1, 2, default(JobHandle)); // Wait for the batch processing job to complete handle.Complete(); // If batchedHit.collider is not null there was a hit foreach (var hit in results) { if (hit.collider != null) { // Do something with results } } // Dispose the buffers results.Dispose(); commands.Dispose(); }}

Fields

Value

Description

queryParametersStructure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

Constructors

Properties

Property

Description

directionThe direction of the capsule cast.
distanceThe maximum distance the capsule cast checks for collision.
physicsSceneThe physics scene this command is run in.
point1The center of the sphere at the
start
of the capsule.
point2The center of the sphere at the
end
of the capsule.
radiusThe radius of the capsule.

Static Methods

Method

Description

ScheduleBatchSchedules a batch of capsule casts to perform in a job.