Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CapsulecastCommand

Creates a CapsulecastCommand.
Read time 2 minutesLast updated 5 days ago

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

CapsulecastCommand(Vector3, Vector3, float, Vector3, QueryParameters, float)

Creates a CapsulecastCommand.
public CapsulecastCommand(Vector3 p1, Vector3 p2, float radius, Vector3 direction, QueryParameters queryParameters, float distance = 3.4028235E+38)

Parameters

The center of the sphere at the
start
of the capsule.

The center of the sphere at the
end
of the capsule.

radius

The radius of the capsule.

direction

The direction of the capsule cast.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

distance

The maximum length of the sweep.

Remarks

This command is run in the default physics scene.

CapsulecastCommand(PhysicsScene, Vector3, Vector3, float, Vector3, QueryParameters, float)

Creates a CapsulecastCommand.
public CapsulecastCommand(PhysicsScene physicsScene, Vector3 p1, Vector3 p2, float radius, Vector3 direction, QueryParameters queryParameters, float distance = 3.4028235E+38)

Parameters

physicsScene

The physics scene to run the command in.

The center of the sphere at the
start
of the capsule.

The center of the sphere at the
end
of the capsule.

radius

The radius of the capsule.

direction

The direction of the capsule cast.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.

distance

The maximum length of the sweep.

CapsulecastCommand(Vector3, Vector3, float, Vector3, float, int)

Creates a CapsulecastCommand.
Warning
Deprecated. This struct signature is no longer supported. Use struct with a QueryParameters instead
public CapsulecastCommand(Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance = 3.4028235E+38, int layerMask = -5)

Parameters

The center of the sphere at the
start
of the capsule.

The center of the sphere at the
end
of the capsule.

radius

The radius of the capsule.

direction

The direction of the capsule cast.

distance

The maximum length of the sweep.

layerMask

The LayerMask that selectively ignores Colliders when casting a capsule.

Remarks

This command is run in the default physics scene.

CapsulecastCommand(PhysicsScene, Vector3, Vector3, float, Vector3, float, int)

Creates a CapsulecastCommand.
Warning
Deprecated. This struct signature is no longer supported. Use struct with a QueryParameters instead
public CapsulecastCommand(PhysicsScene physicsScene, Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance = 3.4028235E+38, int layerMask = -5)

Parameters

physicsScene

The physics scene to run the command in.

The center of the sphere at the
start
of the capsule.

The center of the sphere at the
end
of the capsule.

radius

The radius of the capsule.

direction

The direction of the capsule cast.

distance

The maximum length of the sweep.

layerMask

The LayerMask that selectively ignores Colliders when casting a capsule.