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Unity Engine


ContactPoint2D

Details about a specific point of contact involved in a 2D physics collision.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public struct ContactPoint2D

Remarks

A contact point describes a point of intersection between two Collider2D. ContactPoint2D can only exist on Collider2D that are not set to be triggers as triggers do not define contact points.

Properties

Property

Description

bouncinessThe effective bounciness used for the ContactPoint2D.
colliderThe incoming Collider2D involved in the collision with the ContactPoint2D.otherCollider.
enabledIndicates whether the collision response or reaction is enabled or disabled.
frictionThe effective friction used for the ContactPoint2D.
normalSurface normal at the contact point.
normalImpulseGets the impulse applied at the contact point along the ContactPoint2D.normal.
otherColliderThe other Collider2D involved in the collision with the ContactPoint2D.collider.
otherRigidbodyThe other Rigidbody2D involved in the collision with the ContactPoint2D.rigidbody.
pointThe point of contact between the two colliders in world space.
relativeVelocityGets the relative velocity of the two colliders at the contact point (Read Only).
rigidbodyThe incoming Rigidbody2D involved in the collision with the ContactPoint2D.otherRigidbody.
separationGets the distance between the colliders at the contact point.
tangentImpulseGets the impulse applied at the contact point which is perpendicular to the ContactPoint2D.normal.