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Unity Engine


HumanPose

Retargetable humanoid pose.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public struct HumanPose

Remarks

Represents a humanoid pose that is completely abstracted from any skeleton rig. Additional Resources: HumanPoseHandler.

Fields

Value

Description

bodyPositionThe human body position for that pose.
bodyRotationThe human body orientation for that pose.
musclesThe array of muscle values for that pose.

Properties

Property

Description

ikGoalPositionsThe positions of the four IK goals: left foot, right foot, left hand and right hand in character space.
ikGoalRotationsThe rotations of the four IK goals: left foot, right foot, left hand and right hand in character space.
internalIkGoalRotationsThe rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system.