HumanPose
Retargetable humanoid pose.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public struct HumanPose
Remarks
Represents a humanoid pose that is completely abstracted from any skeleton rig. Additional Resources: HumanPoseHandler.
Fields
Value | Description |
|---|---|
| bodyPosition | The human body position for that pose. |
| bodyRotation | The human body orientation for that pose. |
| muscles | The array of muscle values for that pose. |
Properties
Property | Description |
|---|---|
| ikGoalPositions | The positions of the four IK goals: left foot, right foot, left hand and right hand in character space. |
| ikGoalRotations | The rotations of the four IK goals: left foot, right foot, left hand and right hand in character space. |
| internalIkGoalRotations | The rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system. |