| DetachChildren | Unparents all of the target object's children. |
| GetChild | Returns a transform child by index. |
| GetDirectChildrenEnumerator | Returns an enumerator that allows you to iterate over all direct children of this transform handle. |
| GetLocalPositionAndRotation | Updates the value of the out parameters and with the transform's current and in local space (that is, relative to its parent's ). |
| GetPositionAndRotation | Updates the value of the out parameters and with the transform's current and in world space (that is, relative to the scene's origin coordinates). |
| GetSubhierarchyEnumerator | Returns an enumerator that iterates over this transform handle and all of its descendants in its hierarchy. |
| HasParent | Does this transform have a parent? |
| InverseTransformDirection | Transforms the direction , , from world space to local space. The opposite of TransformHandle.TransformDirection. |
| InverseTransformDirections | Transforms multiple directions from world space to local space writing the transformed positions to a possibly different location. The opposite of TransformHandle.TransformDirections. |
| InverseTransformPoint | Transforms the position , , from world space to local space. |
| InverseTransformPoints | Transforms multiple positions from world space to local space writing the transformed positions to a possibly different location. |
| InverseTransformVector | Transforms the vector , , from world space to local space. The opposite of TransformHandle.TransformVector. |
| InverseTransformVectors | Transforms the vector , , from world space to local space writing the transformed positions to a possibly different location. The opposite of TransformHandle.TransformVector. |
| IsChildOf | Is this transform a child of parent? |
| IsValid | Checks if the transform handle is valid or not. |
| LookAt | Rotates the transform so the forward vector points at target's current position. |
| Rotate | The implementation of this method applies a rotation of degrees around the z axis, degrees around the x axis, and degrees around the y axis (in that order). |
| RotateAround | Rotates the transform about passing through in world coordinates by degrees. |
| SetLocalPositionAndRotation | Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). |
| SetParent | Set the parent of the transform. |
| SetPositionAndRotation | Sets the world space position and rotation of the transform. |
| TransformDirection | Transforms direction , , from local space to world space. |
| TransformDirections | Transforms multiple directions from local space to world space writing the transformed directions to a possibly different location. |
| TransformPoint | Transforms the position , , from local space to world space. |
| TransformPoints | Transforms multiple points from local space to world space writing the transformed points to a possibly different location. |
| TransformVector | Transforms vector , , from local space to world space. |
| TransformVectors | Transforms multiple vectors from local space to world space writing the transformed versions to a possibly different location. |
| Translate | Moves the transform by x along the x axis, y along the y axis, and z along the z axis. |