LerpAngle(float, float, float)
Same as Mathf.Lerp but makes sure the values interpolate correctly when they wrap around 360 degrees.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float LerpAngle(float a, float b, float t)
Parameters
Returns
Type | Description |
|---|---|
| float | Returns the interpolated float result between angle |
Remarks
This method returns the shortest path between the specified angles. This method wraps around values that are outside the range [-180, 180]. For example, LerpAngle(1.0f, 190.0f, 1.0f) returns -170.0f. To find the longest path use Mathf.Lerp.
using UnityEngine;public class Example : MonoBehaviour{ float minAngle = 0.0f; float maxAngle = 90.0f; void Update() { float angle = Mathf.LerpAngle(minAngle, maxAngle, Time.time); transform.eulerAngles = new Vector3(0, angle, 0); }}
Additional Resources: Mathf.Lerp.