useOutsideNormalAngle
Sets the contact filter to filter within the ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle range, or outside that range.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public bool useOutsideNormalAngle
Remarks
ContactFilter2D.useOutsideNormalAngle uses the range between ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle to filter the normal angle. Set to true to only return normal angle outside that range. Set to false to only return normal angle within that range. It is false by default.
useOutsideNormalAngleuseOutsideNormalAngleAdditional Resources: ContactFilter2D.minNormalAngle, ContactFilter2D.maxNormalAngle & ContactFilter2D.useNormalAngle.