minNormalAngle
Sets the contact filter to filter the results to only include contacts with collision normal angles that are greater than this angle.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float minNormalAngle
Remarks
This is only used if ContactFilter2D.useNormalAngle is true. If the is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible angle is used.
minNormalAngleAdditional Resources: ContactPoint2D.normal.