SetPlatformTextureSettings
Sets specific target platform settings.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
SetPlatformTextureSettings(string, int, TextureImporterFormat, int, bool)
Sets specific target platform settings.
public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, int compressionQuality, bool allowsAlphaSplit)
Parameters
The platforms whose settings are to be changed (see below).
Maximum texture width/height in pixels.
Data format for the texture.
Value from 0..100, with 0, 50 and 100 being respectively Fast, Normal, Best quality options in the texture importer UI. For Crunch texture formats, this roughly corresponds to JPEG quality levels.
Allows splitting of imported texture into RGB+A so that ETC1 compression can be applied (Android only, and works only on textures that are a part of some atlas).
Remarks
The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
SetPlatformTextureSettings(string, int, TextureImporterFormat)
Sets specific target platform settings.
public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat)
Parameters
The platforms whose settings are to be changed (see below).
Maximum texture width/height in pixels.
Data format for the texture.
Remarks
The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
SetPlatformTextureSettings(string, int, TextureImporterFormat, bool)
Sets specific target platform settings.
public void SetPlatformTextureSettings(string platform, int maxTextureSize, TextureImporterFormat textureFormat, bool allowsAlphaSplit)
Parameters
The platforms whose settings are to be changed (see below).
Maximum texture width/height in pixels.
Data format for the texture.
Allows splitting of imported texture into RGB+A so that ETC1 compression can be applied (Android only, and works only on textures that are a part of some atlas).
Remarks
The options for the platform string are: "Standalone", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".
SetPlatformTextureSettings(TextureImporterPlatformSettings)
Sets specific target platform settings.
public void SetPlatformTextureSettings(TextureImporterPlatformSettings platformSettings)
Parameters
A TextureImporterPlatformSettings instance that contains the platform settings.
Remarks
Setup the parameters for a specific platform as described in TextureImporterPlatformSettings.