IsDefaultPlatformTextureFormatValid(TextureImporterType, TextureImporterFormat)
Validates TextureImporterFormat based on the type of the current format ( TextureImporterType ) and the default platform.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static bool IsDefaultPlatformTextureFormatValid(TextureImporterType textureType, TextureImporterFormat currentFormat)
Parameters
The TextureImporterFormat to validate.
The TextureImporterType that the importer uses.
Returns
Type | Description |
|---|---|
| bool | Returns true if TextureImporterFormat is valid and can be set. Returns false otherwise. |
Remarks
This method depends on the platforms that are available in the current Unity installation. Because some platforms do not support all formats, these formats cannot be used with the Default Settings. Use this method to check that a format is valid and can be set.