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Unity Engine


SetManagedCodeVariant(NamedBuildTarget, ManagedCodeVariant)

Sets the managed code variant option for the specified build target.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetManagedCodeVariant(NamedBuildTarget buildTarget, ManagedCodeVariant variant)

Parameters

Remarks

The managed code variant determines how C# code is compiled. For details, refer to the individual ManagedCodeVariant enum values.