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Unity Engine


GetShaderChunkSizeInMBForPlatform(BuildTarget)

Gets the default size for compressed shader variant chunks for the build target.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static int GetShaderChunkSizeInMBForPlatform(BuildTarget buildTarget)

Parameters

buildTarget

The build target to get the shader chunk size for.

Returns

Type

Description

int

Remarks